Dev Videos

Video devlogs documenting the build process, from tileset switching to space combat and beyond.

7/12/2026 Ultima I Unity Fan Remake Devlog

July 12, 2026

A big update covering lots of new options, new music packs, new Ultima II graphics packs, individual graphics settings for overland, NPCs, towns, and player, controller support, and new sound settings for audio device picking and individual volume controls. Aiming for an 8/1 playtest release.

7/5/2026 Devlog Update - Unity Ultima I

July 5, 2026

This week covers new credits, the finished Apple II and C64 1986 openings, and the ability to bring up the instructions and quick reference guide. Also in progress: Fujitsu UI stats, ready, and store menus to match the original game.

6/28/2026 Devlog Update - Unity Ultima I

June 28, 2026

An update on the new opening sequence and general UI work, built to mimic the Fujitsu FM Towns Marty release. Still a work in progress.

6/21/2026 Devlog Update - Unity Ultima I Fan Remake

June 21, 20264:55

A broad progress update covering the HUD rebuild with authentic tile sprites, the ORIGIN title screen, character creation flow, death sequence, and ranged combat improvements.

6/14/26 Update: More Sprite Tile Set Switching

June 14, 202611:56

Expanding tileset support with Ultima 5 town sprites featuring 4-frame animated NPCs, VGA overworld rendering, and location-aware visual modes.

Tile Set Switching in Ultima I Fan Project

June 12, 20262:21

Demonstrating the F3 tileset switching system. Cycling between classic EGA wireframe dungeons and FM Towns Marty textured walls with gradient floors and ceilings.

Hyper Space and Space Combat

June 11, 20263:41

Hyperspace warp sequences, toroidal wrap-around navigation, and the early space combat pacing work. Smaller stars, slower reticle, and calmer combat feel.