Sounds & Music

Audio from the source material and the project, gathered so you can listen to each clip in the browser and download the full set. More sets will be added over time.

Ultima I DOS Sound Effects (1986)

The original sound effects from the 1986 DOS release of Ultima I, captured as individual clips. These are the short PC beeper style effects that play during movement, combat, and spellcasting.

Download zip(35 KB)
Move (Overworld)0:00 / 0:00

Step across the overworld map

Blocked (Overworld)0:00 / 0:00

Movement blocked on the overworld

Move (City)0:00 / 0:00

Step inside a town or castle

Blocked (City)0:00 / 0:00

Movement blocked in a town or castle

Attack0:00 / 0:00

Any non magic weapon attack

Hit0:00 / 0:00

A blow lands on its target

Fire0:00 / 0:00

Cannons and Laser Fire

Cast0:00 / 0:00

Casting a spell

Error0:00 / 0:00

Invalid command or input

Ultima I FM Towns Sound Effects

The sound effects from the Japanese FM Towns release of Ultima I, developed by Fujitsu. This pack has no dedicated movement sound, and weapon fire is split into a frigate cannon and a space laser.

Download zip(284 KB)
Blocked0:00 / 0:00

Movement blocked (overworld and towns share one clip)

Attack0:00 / 0:00

Any non magic weapon attack

Hit0:00 / 0:00

A blow lands on its target

Fire (Frigate)0:00 / 0:00

Cannon fire from a frigate

Fire (Space)0:00 / 0:00

Laser fire during space combat

Cast0:00 / 0:00

Casting a spell

Error0:00 / 0:00

Invalid command or input

Music

Alternate soundtracks you can choose from in the game. Ultima I originally shipped with no music, so the rebuild lets you score it with music from the Japanese Ultima I remakes or with Kenneth W. Arnold's classic Ultima III and Ultima IV soundtracks. Listen to any track below or download a full set as a zip.

Download all music(163.6 MB)

Ultima I - FM Towns

Ultima I: The First Age of DarknessFM Towns (Japanese release)

The soundtrack from the Japanese FM Towns release of Ultima I, developed by Fujitsu. The original 1981 Apple II and 1986 DOS releases had no music, only sound effects, so the Japanese remakes were the first to give Ultima I a full score. The composer of this arrangement is not reliably documented.

Download set(10.2 MB)
Introduction0:00 / 0:00

Plays over the opening title sequence

Character Creation0:00 / 0:00

Plays while you create your character

Overworld0:00 / 0:00

Plays while travelling the overworld of Sosaria

Town0:00 / 0:00

Plays inside towns and settlements

Castle0:00 / 0:00

Plays inside castles, including Lord British's

Dungeon0:00 / 0:00

Plays while exploring dungeons

Space0:00 / 0:00

Plays during space flight and combat

Mondain0:00 / 0:00

Plays during the final confrontation with Mondain

Ending0:00 / 0:00

Plays over the victory and end sequence

Ultima I - PC-98

Ultima I: The First Age of DarknessPC-98 (Japanese release, Pony Canyon)

The soundtrack from the Japanese PC-98 release of Ultima I, published by Pony Canyon. Like the FM Towns version, this remake gave Ultima I music where the original releases had none. The composer of this arrangement is not reliably documented.

Download set(6.3 MB)
Title Theme0:00 / 0:00

Plays on the title screen

Town0:00 / 0:00

Plays inside towns and settlements

Castle0:00 / 0:00

Plays inside castles, including Lord British's

Dungeon0:00 / 0:00

Plays while exploring dungeons

Space0:00 / 0:00

Plays during space flight and combat

Mondain0:00 / 0:00

Plays during the final confrontation with Mondain

Ending0:00 / 0:00

Plays over the victory and end sequence

Ultima III - Amiga

Ultima III: ExodusAmigaMusic by Kenneth W. Arnold

Kenneth W. Arnold's Ultima III: Exodus score as heard on the Amiga. In the rebuild you can choose this set to score Ultima I with the music of Ultima III.

Download set(11.0 MB)
Wander (Overworld)0:00 / 0:00

Plays while travelling the overworld

Towns0:00 / 0:00

Plays inside towns and settlements

Shops0:00 / 0:00

Plays inside shops and merchants

Castles0:00 / 0:00

Plays inside castles, including Lord British's

Dungeon0:00 / 0:00

Plays while exploring dungeons

Combat0:00 / 0:00

Plays during battles

Exodus0:00 / 0:00

Plays during the final confrontation with Exodus

Rule, Britannia!0:00 / 0:00

Lord British's theme, heard at his castle and in the ending

Music by Thomas Arne (arr. Kenneth W. Arnold)

Ultima III - Atari 8-bit

Ultima III: ExodusAtari 8-bitMusic by Kenneth W. Arnold

Kenneth W. Arnold's Ultima III: Exodus score as heard on the Atari 8-bit computers.

Download set(10.7 MB)
Wander (Overworld)0:00 / 0:00

Plays while travelling the overworld

Towns0:00 / 0:00

Plays inside towns and settlements

Shops0:00 / 0:00

Plays inside shops and merchants

Castles0:00 / 0:00

Plays inside castles, including Lord British's

Dungeon0:00 / 0:00

Plays while exploring dungeons

Combat0:00 / 0:00

Plays during battles

Exodus0:00 / 0:00

Plays during the final confrontation with Exodus

Rule, Britannia!0:00 / 0:00

Lord British's theme, heard at his castle and in the ending

Music by Thomas Arne (arr. Kenneth W. Arnold)

Ultima III - PC-98

Ultima III: ExodusPC-98 (Japanese release, Pony Canyon)Music by Kenneth W. Arnold

Kenneth W. Arnold's Ultima III: Exodus themes arranged for the PC-98 FM sound chip. This port uses the Infinity sound driver; the arranger is not officially credited.

Download set(10.6 MB)
Wander (Overworld)0:00 / 0:00

Plays while travelling the overworld

Towns0:00 / 0:00

Plays inside towns and settlements

Shops0:00 / 0:00

Plays inside shops and merchants

Castles0:00 / 0:00

Plays inside castles, including Lord British's

Combat0:00 / 0:00

Plays during battles

Exodus0:00 / 0:00

Plays during the final confrontation with Exodus

Rule, Britannia!0:00 / 0:00

Lord British's theme, heard at his castle and in the ending

Music by Thomas Arne (arr. Kenneth W. Arnold)

Ultima III - Commodore 64

Ultima III: ExodusCommodore 64Music by Kenneth W. Arnold

Kenneth W. Arnold's Ultima III: Exodus score as heard on the Commodore 64 SID chip. This set includes the extra Ambrosia theme.

Download set(21.5 MB)
Wander (Overworld)0:00 / 0:00

Plays while travelling the overworld

Towns0:00 / 0:00

Plays inside towns and settlements

Shops0:00 / 0:00

Plays inside shops and merchants

Castles0:00 / 0:00

Plays inside castles, including Lord British's

Ambrosia0:00 / 0:00

The theme for the isle of Ambrosia

Dungeon0:00 / 0:00

Plays while exploring dungeons

Combat0:00 / 0:00

Plays during battles

Exodus0:00 / 0:00

Plays during the final confrontation with Exodus

Ultima IV - Apple II (Mockingboard)

Ultima IV: Quest of the AvatarApple II with MockingboardMusic by Kenneth W. Arnold

Kenneth W. Arnold's Ultima IV: Quest of the Avatar score, written for the Apple II Mockingboard sound card, the same hardware the original Ultima III music targeted.

Download set(9.6 MB)
Wander (Overworld)0:00 / 0:00

Plays while travelling the overworld

Towns0:00 / 0:00

Plays inside towns and settlements

Shops0:00 / 0:00

Plays inside shops and merchants

Castle0:00 / 0:00

Plays inside castles, including Lord British's

Dungeon0:00 / 0:00

Plays while exploring dungeons

Combat0:00 / 0:00

Plays during battles

Rule, Britannia!0:00 / 0:00

Lord British's theme, heard at his castle and in the ending

Music by Thomas Arne (arr. Kenneth W. Arnold)

Ultima IV - Commodore 64

Ultima IV: Quest of the AvatarCommodore 64Music by Kenneth W. Arnold

Kenneth W. Arnold's Ultima IV: Quest of the Avatar score as heard on the Commodore 64 SID chip.

Download set(11.6 MB)
Wander (Overworld)0:00 / 0:00

Plays while travelling the overworld

Towns0:00 / 0:00

Plays inside towns and settlements

Shops0:00 / 0:00

Plays inside shops and merchants

Castle0:00 / 0:00

Plays inside castles, including Lord British's

Dungeon0:00 / 0:00

Plays while exploring dungeons

Combat0:00 / 0:00

Plays during battles

Rule, Britannia!0:00 / 0:00

Lord British's theme, heard at his castle and in the ending

Music by Thomas Arne (arr. Kenneth W. Arnold)

Ultima IV - MS-DOS

Ultima IV: Quest of the AvatarMS-DOSMusic by Kenneth W. Arnold

Kenneth W. Arnold's Ultima IV: Quest of the Avatar themes as heard on MS-DOS.

Download set(9.0 MB)
Wander (Overworld)0:00 / 0:00

Plays while travelling the overworld

Towns0:00 / 0:00

Plays inside towns and settlements

Shops0:00 / 0:00

Plays inside shops and merchants

Castle0:00 / 0:00

Plays inside castles, including Lord British's

Dungeon0:00 / 0:00

Plays while exploring dungeons

Combat0:00 / 0:00

Plays during battles

Rule, Britannia!0:00 / 0:00

Lord British's theme, heard at his castle and in the ending

Music by Thomas Arne (arr. Kenneth W. Arnold)

Ultima IV - PC-88

Ultima IV: Quest of the AvatarPC-88 (Japanese release)Music by Kenneth W. Arnold

Kenneth W. Arnold's Ultima IV: Quest of the Avatar themes arranged for the Japanese PC-88 FM sound hardware.

Download set(15.6 MB)
Wander (Overworld)0:00 / 0:00

Plays while travelling the overworld

Towns0:00 / 0:00

Plays inside towns and settlements

Shops0:00 / 0:00

Plays inside shops and merchants

Castle0:00 / 0:00

Plays inside castles, including Lord British's

Dungeon0:00 / 0:00

Plays while exploring dungeons

Combat0:00 / 0:00

Plays during battles

Rule, Britannia!0:00 / 0:00

Lord British's theme, heard at his castle and in the ending

Music by Thomas Arne (arr. Kenneth W. Arnold)

Ultima IV - Sega Master System

Ultima IV: Quest of the AvatarSega Master System (YM2413 FM)Music by Kenneth W. Arnold

Kenneth W. Arnold's Ultima IV themes arranged for the Sega Master System's YM2413 FM chip. This console port stayed faithful to the computer score, unlike the NES version's replacement soundtrack.

Download set(21.1 MB)
Wander (Overworld)0:00 / 0:00

Plays while travelling the overworld

Towns0:00 / 0:00

Plays inside towns and settlements

Shops0:00 / 0:00

Plays inside shops and merchants

Castle0:00 / 0:00

Plays inside castles, including Lord British's

Dungeon0:00 / 0:00

Plays while exploring dungeons

Combat0:00 / 0:00

Plays during battles

Rule, Britannia!0:00 / 0:00

Lord British's theme, heard at his castle and in the ending

Music by Thomas Arne (arr. Kenneth W. Arnold)

Ultima Online 1997 Remix

Ultima Online1997 RemixMusic by Kirk Winterrowd and Joe Basquez (original score)

A remix set built from the 1997 Ultima Online soundtrack, originally composed by Kirk Winterrowd and Joe Basquez. In the rebuild these tracks are drawn from event pools, so towns, dungeons, and other locations can pull from several matching pieces. The individual remix arranger is not documented.

Download set(26.5 MB)
Intro: Create10:00 / 0:00

Plays over the opening and character creation

Intro: Stones20:00 / 0:00

Plays over the opening and character creation

Overworld: Ocllo0:00 / 0:00

Plays while travelling the overworld

Overworld: Vesper0:00 / 0:00

Plays while travelling the overworld

Town: Cove0:00 / 0:00

Plays inside towns and settlements

Town: Forest A0:00 / 0:00

Plays inside towns and settlements

Town: Minoc0:00 / 0:00

Plays inside towns and settlements

Town: Moonglow0:00 / 0:00

Plays inside towns and settlements

Town: Old Ultima 040:00 / 0:00

Plays inside towns and settlements

Town: Tavern010:00 / 0:00

Plays inside towns and settlements

Town: Tavern020:00 / 0:00

Plays inside towns and settlements

Town: Tavern030:00 / 0:00

Plays inside towns and settlements

Town: Tavern040:00 / 0:00

Plays inside towns and settlements

Castle: Britain10:00 / 0:00

Plays inside castles, including Lord British's

Castle: Britain20:00 / 0:00

Plays inside castles, including Lord British's

Dungeon: Dungeon20:00 / 0:00

Plays while exploring dungeons

Dungeon: Magincia0:00 / 0:00

Plays while exploring dungeons

Dungeon: Mountain A0:00 / 0:00

Plays while exploring dungeons

Dungeon: Samlethe0:00 / 0:00

Plays while exploring dungeons

Dungeon: Swamp A0:00 / 0:00

Plays while exploring dungeons

Dungeon: Yew0:00 / 0:00

Plays while exploring dungeons

Space: Death0:00 / 0:00

Plays during space flight and combat

Space: Dragflit0:00 / 0:00

Plays during space flight and combat

Space: Old Ultima 040:00 / 0:00

Plays during space flight and combat

Mondain: Old Ultima 010:00 / 0:00

Plays during the final confrontation with Mondain

Ending: LBCastle0:00 / 0:00

Plays over the victory and end sequence